| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Oraac Ensor
School of Applied Knowledge Caldari State
442
|
Posted - 2014.03.13 23:19:00 -
[1] - Quote
CCP Phantom wrote:Known issues in Rubicon 1.3 When deleting notifications, they might not appear to have been successfully deleted. This is just a display bug, and will be fixed in a patch in the very near future. Fixed with Rubicon 1.3.1
The list of saved fittings will not load if it contains a saved fitting for any of the recently removed Jove ships. The ship fittings can be accessed by searching for the ship you are interested in. Fixed with Rubicon 1.3.1
CCP Snorlax wrote:Voxinian wrote:Since the update I have a short freeze when I arrive at a belt (last seconds of warp when the belt renders). Only lasts 3/10th of a second, but it is persistent with every warp in. We're investigating this issue. Clever stuff, that - investigating an unknown issue. |

Oraac Ensor
School of Applied Knowledge Caldari State
442
|
Posted - 2014.03.14 01:30:00 -
[2] - Quote
Known issues in Rubicon 1.3
-+When deleting notifications, they might not appear to have been successfully deleted. This is just a display bug, and will be fixed in a patch in the very near future. Fixed with Rubicon 1.3.1 -+The list of saved fittings will not load if it contains a saved fitting for any of the recently removed Jove ships. The ship fittings can be accessed by searching for the ship you are interested in. Fixed with Rubicon 1.3.1
SERIOUSLY?????
The numerous frame rate complaints are not a "known issue"? I would be fascinated to learn what qualifies as "known" in your definition.
Just in case you have somehow missed those previous complaints let me add mine for the record:
Fps now markedly lower than before and wildly erratic. Horrendously low when doing anything close to a station or gate - even if it's only moving the camera - and noticeably lower when anything other than your own ship is in view.
Single digit fps when docking/undocking/jumping - lowest noted so far 1.20fps. These actions are now usually just a series of freeze-frames each lasting anything between 3 and 7 seconds.
Here's a few more "issues":
Oraac Ensor wrote:From Odyssey 1.2 issues: Oraac Ensor wrote:From Odyssey 1.1 Issues thread: DeMichael Crimson wrote:Secure Cans in space do not show the anchor icon below them when anchored. I don't know if the issue is the same for structures but it's very irritating not being able to see if the anchor is active. Oraac Ensor wrote:From original Odyssey issues thread: DeMichael Crimson wrote:Not gonna read through this whole thread to see if this small issue has been mentioned before.
When anchoring containers, I can't see the anchor icon below the container.
DMC Still not fixed. STILL not fixed. C'mon CCP - how difficult can this be? Why has this still not been fixed??? First reported: 2013.08.16 00:03. STILL not fixed.
Docking/undocking now takes between 10 and 20 seconds.
Overview preselection of next gate/station in AP-generated route is broken again (works only intermittently).
Turrets are no longer colour-coded with the hull they are mounted on.
All engine sounds, which vanished after CCP's panic reaction to a load of unnecessary complaints about the mwd noise, are still missing.
Hangar background noises are present at login but after first undock they are absent for the rest of the session.
|

Oraac Ensor
School of Applied Knowledge Caldari State
442
|
Posted - 2014.03.14 03:40:00 -
[3] - Quote
From Rubicon 1.1 Issues Thread:
Vila eNorvic wrote:Please fix the solar system map.
Previously it would open showing a general view of the whole local system.
Now it opens showing an extreme zoomed-in view.
Having to pull the zoom back to an overall view every time is very annoying.
This bug was reported in the original Rubicon issues thread but, despite being bumped, it didn't even receive the basic courtesy of a Dev acknowledgement. This still hasn't been fixed and it's making exploration very tedious. |

Oraac Ensor
School of Applied Knowledge Caldari State
444
|
Posted - 2014.03.14 17:00:00 -
[4] - Quote
Another thing I forgot to mention earlier:
Sensor overlay can't be switched off and the scanner is set on some sort of auto-repeat. |

Oraac Ensor
School of Applied Knowledge Caldari State
446
|
Posted - 2014.03.16 02:25:00 -
[5] - Quote
Darkblad wrote:My eyesight may trick me but could it be that turrets (and launchers) no longer adjust their color depending on the ship fitted to? Update: Did a compilation of Heavy Electron Blaster pics fitted to different ships, T1 and T2. There are differences, yet very subtle. Absolution and Vulture an the only ones that really make a noticeable difference. Your eyes do not deceive you:
Oraac Ensor wrote:Turrets are no longer colour-coded with the hull they are mounted on.
|
| |
|